Mere Cui
ASAPoop
Alt-Controller Game, 2025
​
ASAPoop is a physical–digital racing game built around the urgency of navigating public space and the difficulty of accessing basic urban infrastructure. The project imagines a system where mobile toilets can be dispatched on demand, and translates that idea into an alt-controller experience. Instead of using a conventional joystick, players ride a reconstructed stationary bicycle attached to a portable toilet. Their cycling speed, braking, and bell gestures directly control a delivery driver inside the game, creating an interaction grounded in bodily effort, timing, and sensor-based responsiveness.
The controller integrates a tachometer, an open-circuit bike bell, and a servo-powered toilet seat. As the player pedals, the Arduino tracks wheel revolutions and sends real-time signals to Unity to determine speed. The bell triggers in-game actions, while leaning off the seat activates braking. When a delivery succeeds, the physical toilet seat opens mechanically, linking the player’s movement to a tangible, device-driven response in the physical world.
​
The project was developed by a four-person team:
Alt-controller fabrication: Jiazhen Luo, Flora Cao
Game design & programming: Daniel
Visual & experiential direction: Mere Cui
​
My Role
I was responsible for the visual and experiential direction of the game. My contributions include:
Designing all pixel-art assets, including characters, vehicles, UI elements, animations, and environment tiles
Developing the visual identity and overall tone of the game world
Collaborating on interaction flow and playtesting to shape the movement, pacing, and sensory experience of the gameplay
Through a combination of hardware integration, software logic, and hand-drawn animation, I focused on how players perceive the system through physical exertion, spatial awareness, and the direct translation of their actions into the game environment.
​





